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After this timer is complete the aura is removed.
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Auras have a timer on them that is counted in rounds. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you.Īuras are cast as normal spells and can only have a target of "Self". Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras are magical energy that surround and protect or strengthen the Wizard. Go just about 10 or 12 steps on that path, and Starkwave's Lair is on your right.Īfter you finish this quest and turn it in (to Thornton Lewis), then he gives you "Into the Stellarium".The star school will be focused around a new type of magic called Auras. You will see a "blue brick path" that leads down. Keep the "Inactive Protector" to your right side and walk past him. You should see an "Inactive Protector" standing there. Then go "up" the next ramp to the very top. You will see Thornton Lewis on your right. Enter the area for "The District of the Stars". This link shows all of the quests in Celestia, and from your description, I think you might be working on one of these quests in the District of the Stars: "Teeth of the Shark" or "Into the Stellarium".įor "Teeth of the Shark", you need to go to Starkwaive's Lair. Can some one help? And tell where the lizards are?Wow. Tisheia1982 on wrote:Hey me and a friend are here in the Stellarium and are stuck trying to find the key to open the other door to the key to defeat the alien dude.
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